Maze Algorithms
Options
Simulation speed
# of Columns
# of Rows
Export as image
Export as grid
Export as graph
Algorithm
Recursive Backtracking
Recursive Division
Graph Traversal Method
Depth First
Breadth First
Cluster Division
Graph Traversal Method
Depth First
Breadth First
Maximum Room Size
Wilson's
Aldous-Broder
Aldous-Broder + Wilson's
Binary Tree
Vertical Carve Direction
North
Sourth
Horizontal Carve Direction
West
East
Kruskal's
Prim's
Eller's
Carving Chance
0%
100%
Veritcal Chance
0%
100%
Sidewinder
Hunt-and-Kill
Growing Tree
Picking Ratios
Newest
0
10
Random
0
10
Oldest
0
10
Middle
0
10
Solver
Random Walk
Hand-On-Wall
Trémaux's
Graph Search
Graph Traversal Method
Depth First
Breadth First
Dead-end Filling
A*
Heuristic Distance
Taxicab
Euclidean
Chebyshev